Whenever the game generate a new world, its calls upon an algorithm.
This algorithm will output a pseudo-random value that is then used to determine
what a world will look like. However, the algorithm will always end up with the
same value if the starting point (seed) that the algorithm uses is the same
number. This is why seeds exist to
easily generate entirely different worlds from a single value.
Whenever the world generation algorithm is updated, the same
seed will no longer generate the same terrain. This is why in some different
versions of the game, the same seed will not give the same world.
A world's seed is set
when that world is created. By default, it is decided automatically (if so, the
game uses the system time as the seed), but it can also
be set manually. Set and reuse a seed to replay that world, or use a known seed
to play the same world as another player. Either a number or a word/phrase can
be used, including negatives.
If the seed or generator changes in saved world, new chunks
will be based on the new seed, and will not match those from the old seed (this
phenomenon was widely observed with the Adventure Update). Deleted chunks can
regenerate if the seed and generator remains the same, but will change if
either the seed or generator changes.
It is important to note that since seeds are simply random
values read into algorithm and not actually names of different worlds, using a
certain seed will not necessarily result in a world with any relevance to the
value seed. For instance, using a biome name as your seed will not necessarily result
in the creation of a world with primarily that biome.
Credits to Minecraft wiki.
No comments:
Post a Comment